The Art HistoryThe idea for the game itself stems from art history. But since the gameplay is a non-stressful puzzler, you actually have time to appreciate and enjoy the weirdness while playing. This made for a varied and strange combination of music. We wanted them to add to the game through their personal artistic expression, rather than ask them to be what we want them to be. The MusicOf course a game with a dancing protagonist needs great music-why else would he be dancing? We designed the game in a way that lets the music artists be themselves. Here's Gunilla doing a dance move for Felix: The DanceSeveral dancers contributed to the game's production, and eventually Gunilla Lind and Raphaël Ferdinand Eder-Kastling improvised the final moves that ended up in the game. We worked with dancers, a long list of music artists and history scholars. We sort of mashed those two themes together in Felix The Reaper.įor the character himself and the world around him, the inspiration was more diverse: We took cues from the ancient TV show The Twilight Zone, medieval painters like Bruegel and Bosch and the cartoon characters of Adventure Time and Hayao Miyazaki.Īnother important inspiration for Felix The Reaper was the amazing artistic collaborators in the production. Many themes have emerged in the cultural identity of Death, including The Dance of Death or Danse Macabre and Death And The Maiden. Unlock time trials and hardcore levels for an extra challenge.įelix The Reaper sprang from a fascination with the sprawling, humorous and grotesque art history of Death.Dance along with Felix to an original soundtrack from 10+ indie music artists.Enjoy a framing narrative of dangerous love and peculiar characters.Control the shadows to reach your target.Take on the job as The Reaper and make sure people die.That way you get to enjoy a wholesome story world, while boiling your brains on complicatedly straight forward shadow puzzles about Death. To add something extra to this core game experience, we wrapped it in deep layers of storytelling, death, dance, art history, love and comedy. The end goal of each level is to set up your targets and have them meet their maker. The squares of the grid are either lit up or in shadow, and Felix has to do his job in the shadows.įelix has the ability to rotate the sun, and move objects, to create new pathways for him to reach his target. There are three rules you have to master to become a successful Reaper:Įach level is set on a grid-based platform. The core gameplay has a Hitman Go'ish, Monument Valley'ing and Sokoban-like simplicity running through it. To do this, Felix must work in the shadows and rearrange faith so that death is always the end result.Īt its core, the game is about manipulating shadows so that Felix can set up his targets safely covered by the shadows. You take on the role as Felix, whose job is to make sure that people die. Felix The Reaper is a challenging single-player puzzle game.
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